COM_LoadStackFile
0x00126d70 · 46 bytes · __cdecl
_Z17COM_LoadStackFilePKcPviRij
Decompiled
undefined (5 params)
/* COM_LoadStackFile(char const*, void*, int, int&, unsigned int) */
void COM_LoadStackFile(char *param_1,void *param_2,int param_3,int *param_4,uint param_5)
{
loadbuf = param_2;
loadsize = param_3;
COM_LoadFile(param_1,4,param_4,param_5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.