COM_ExpandFilename
0x00126960 · 159 bytes · __cdecl
_Z18COM_ExpandFilenamePci
Decompiled
undefined (2 params)
/* COM_ExpandFilename(char*, int) */
undefined4 COM_ExpandFilename(char *param_1,int param_2)
{
int iVar1;
int in_GS_OFFSET;
undefined4 local_120;
char local_114 [260];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = (**(code **)(*g_pFileSystem + 0x88))(g_pFileSystem,param_1,local_114,0x104);
if (iVar1 == 0) {
local_120 = 0;
if ((param_1 != (char *)0x0) && (*param_1 != '*')) {
local_120 = 0;
Warning("COM_ExpandFilename: can\'t find %s\n",param_1);
}
}
else {
V_strncpy(param_1,local_114,param_2);
local_120 = 1;
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return local_120;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.