COM_FindFile
0x00126580 · 109 bytes · __cdecl
_Z12COM_FindFilePKcPPvj
Decompiled
undefined (3 params)
/* COM_FindFile(char const*, void**, unsigned int) */
undefined4 COM_FindFile(char *param_1,void **param_2,uint param_3)
{
void *pvVar1;
undefined4 uVar2;
pvVar1 = (void *)(**(code **)(*g_pFileSystem + 0x114))
(g_pFileSystem,param_1,&DAT_002a3e98,param_3,0,0);
*param_2 = pvVar1;
if (pvVar1 != (void *)0x0) {
/* WARNING: Could not recover jumptable at 0x001265e0. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar2 = (**(code **)(g_pFileSystem[1] + 0x18))();
return uVar2;
}
return 0xffffffff;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.