vstr
0x00126450 · 113 bytes · __cdecl
_Z4vstrR6Vector
Decompiled
undefined (1 param)
/* vstr(Vector&) */
undefined1 * vstr(Vector *param_1)
{
vstr(Vector&)::idx = vstr(Vector&)::idx + 1 & 0xf;
V_snprintf(vstr(Vector&)::string + vstr(Vector&)::idx * 0x400,0x400,"%.2f %.2f %.2f",
(double)*(float *)param_1,(double)*(float *)(param_1 + 4),
(double)*(float *)(param_1 + 8));
return vstr(Vector&)::string + vstr(Vector&)::idx * 0x400;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.