L L4D2node

vstr

0x00126450 · 113 bytes · __cdecl

_Z4vstrR6Vector

Decompiled

undefined (1 param)

/* vstr(Vector&) */

undefined1 * vstr(Vector *param_1)

{
  vstr(Vector&)::idx = vstr(Vector&)::idx + 1 & 0xf;
  V_snprintf(vstr(Vector&)::string + vstr(Vector&)::idx * 0x400,0x400,"%.2f %.2f %.2f",
             (double)*(float *)param_1,(double)*(float *)(param_1 + 4),
             (double)*(float *)(param_1 + 8));
  return vstr(Vector&)::string + vstr(Vector&)::idx * 0x400;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)