CVirtualTerrain::GetWorldspaceBounds
0x00125650 · 93 bytes · __thiscall
_ZN15CVirtualTerrain19GetWorldspaceBoundsEPvP6VectorS2_
Decompiled
undefined (4 params)
/* CVirtualTerrain::GetWorldspaceBounds(void*, Vector*, Vector*) */
void __thiscall
CVirtualTerrain::GetWorldspaceBounds
(CVirtualTerrain *this,void *param_1,Vector *param_2,Vector *param_3)
{
int iVar1;
undefined4 *puVar2;
puVar2 = (undefined4 *)(g_pDispBounds + (int)param_1 * 0x30);
*(undefined4 *)param_2 = *puVar2;
iVar1 = (int)param_1 * 0x30 + g_pDispBounds;
*(undefined4 *)(param_2 + 4) = puVar2[1];
*(undefined4 *)(param_2 + 8) = puVar2[2];
*(undefined4 *)param_3 = *(undefined4 *)(iVar1 + 0x10);
*(undefined4 *)(param_3 + 4) = *(undefined4 *)(iVar1 + 0x14);
*(undefined4 *)(param_3 + 8) = *(undefined4 *)(iVar1 + 0x18);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.