CM_PostTraceToDispTree
0x00124e90 · 79 bytes · __cdecl
_Z22CM_PostTraceToDispTreeP11TraceInfo_t
Decompiled
undefined (1 param)
/* CM_PostTraceToDispTree(TraceInfo_t*) */
void CM_PostTraceToDispTree(TraceInfo_t *param_1)
{
if ((*(int *)(param_1 + 0x114) != 0) &&
(0.0 < *(float *)(param_1 + 0x40) * *(float *)(param_1 + 0x70) +
*(float *)(param_1 + 0x3c) * *(float *)(param_1 + 0x6c) +
*(float *)(param_1 + 0x44) * *(float *)(param_1 + 0x74))) {
param_1[0x8b] = (TraceInfo_t)0x1;
param_1[0x8a] = (TraceInfo_t)0x1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.