CM_GetTraceDataForLeaf
0x0011ea00 · 590 bytes · __cdecl
_Z22CM_GetTraceDataForLeafP11TraceInfo_tiR14CTraceListData
Decompiled
undefined (3 params)
/* CM_GetTraceDataForLeaf(TraceInfo_t*, int, CTraceListData&) */
void CM_GetTraceDataForLeaf(TraceInfo_t *param_1,int param_2,CTraceListData *param_3)
{
int *piVar1;
byte *pbVar2;
ushort uVar3;
int iVar4;
char cVar5;
uint uVar6;
Vector *pVVar7;
uint uVar8;
int iVar9;
int iVar10;
int iVar11;
ushort local_1e [7];
iVar4 = *(int *)(param_1 + 0x104);
if ((param_2 < 0) || (*(int *)(iVar4 + 0x9c) <= param_2)) {
Error("Cannot load corrupted map.\n");
}
pbVar2 = (byte *)(param_2 * 0x10 + *(int *)(iVar4 + 0x98));
if ((*pbVar2 & 1) == 0) {
param_3[0x544] = (CTraceListData)0x1;
}
uVar8 = (uint)*(ushort *)(pbVar2 + 8);
uVar6 = *(ushort *)(pbVar2 + 10) + uVar8;
iVar4 = *(int *)(param_1 + 0x104);
iVar10 = *(int *)(param_1 + 0x11c);
iVar9 = *(int *)(param_1 + iVar10 * 0x14 + 0x128);
iVar11 = *(int *)(param_1 + iVar10 * 4 + 0x120);
if (uVar8 < uVar6) {
iVar10 = uVar8 * 2;
do {
if (*(int *)(iVar4 + 0xb0) <= (int)uVar8) {
Error("Cannot load corrupted map.\n");
}
uVar3 = *(ushort *)(*(int *)(iVar4 + 0xac) + iVar10);
if (*(int *)(iVar4 + 200) <= (int)(uint)uVar3) {
Error("Cannot load corrupted map.\n");
}
piVar1 = (int *)(iVar9 + (uint)uVar3 * 4);
if (iVar11 != *piVar1) {
*piVar1 = iVar11;
local_1e[0] = uVar3;
CUtlVector<unsigned_short,CUtlMemoryFixedGrowable<unsigned_short,64u,int>>::InsertBefore
((CUtlVector<unsigned_short,CUtlMemoryFixedGrowable<unsigned_short,64u,int>> *)
(param_3 + 8),*(int *)(param_3 + 0x98),local_1e);
}
uVar8 = uVar8 + 1;
iVar10 = iVar10 + 2;
} while ((int)uVar8 < (int)uVar6);
iVar10 = *(int *)(param_1 + 0x11c);
iVar11 = *(int *)(param_1 + iVar10 * 4 + 0x120);
}
iVar9 = 0;
iVar4 = *(int *)(param_1 + iVar10 * 0x14 + 0x150);
if (*(short *)(pbVar2 + 0xe) != 0) {
do {
while( true ) {
uVar3 = *(ushort *)(pbVar2 + 0xc);
iVar10 = *(int *)(param_1 + 0x104);
if (*(int *)(iVar10 + 0xd4) <= (int)((uint)uVar3 + iVar9)) {
Error("Cannot load corrupted map.\n");
}
uVar3 = *(ushort *)(*(int *)(iVar10 + 0xd0) + ((uint)uVar3 + iVar9) * 2);
pVVar7 = (Vector *)((uint)uVar3 * 0x30 + g_pDispBounds);
piVar1 = (int *)(iVar4 + *(int *)(pVVar7 + 0x20) * 4);
if (*piVar1 != iVar11) break;
LAB_0011eb88:
iVar9 = iVar9 + 1;
if ((int)(uint)*(ushort *)(pbVar2 + 0xe) <= iVar9) {
return;
}
}
*piVar1 = iVar11;
cVar5 = IsBoxIntersectingBox
(pVVar7,pVVar7 + 0x10,(Vector *)(param_3 + 0x528),
(Vector *)(param_3 + 0x534));
if (cVar5 == '\0') goto LAB_0011eb88;
iVar9 = iVar9 + 1;
local_1e[0] = uVar3;
CUtlVector<unsigned_short,CUtlMemoryFixedGrowable<unsigned_short,32u,int>>::InsertBefore
((CUtlVector<unsigned_short,CUtlMemoryFixedGrowable<unsigned_short,32u,int>> *)
(param_3 + 0xa0),*(int *)(param_3 + 0xf0),local_1e);
} while (iVar9 < (int)(uint)*(ushort *)(pbVar2 + 0xe));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.