L L4D2node

CM_GetTraceDataForLeaf

0x0011ea00 · 590 bytes · __cdecl

_Z22CM_GetTraceDataForLeafP11TraceInfo_tiR14CTraceListData

Decompiled

undefined (3 params)

/* CM_GetTraceDataForLeaf(TraceInfo_t*, int, CTraceListData&) */

void CM_GetTraceDataForLeaf(TraceInfo_t *param_1,int param_2,CTraceListData *param_3)

{
  int *piVar1;
  byte *pbVar2;
  ushort uVar3;
  int iVar4;
  char cVar5;
  uint uVar6;
  Vector *pVVar7;
  uint uVar8;
  int iVar9;
  int iVar10;
  int iVar11;
  ushort local_1e [7];
  
  iVar4 = *(int *)(param_1 + 0x104);
  if ((param_2 < 0) || (*(int *)(iVar4 + 0x9c) <= param_2)) {
    Error("Cannot load corrupted map.\n");
  }
  pbVar2 = (byte *)(param_2 * 0x10 + *(int *)(iVar4 + 0x98));
  if ((*pbVar2 & 1) == 0) {
    param_3[0x544] = (CTraceListData)0x1;
  }
  uVar8 = (uint)*(ushort *)(pbVar2 + 8);
  uVar6 = *(ushort *)(pbVar2 + 10) + uVar8;
  iVar4 = *(int *)(param_1 + 0x104);
  iVar10 = *(int *)(param_1 + 0x11c);
  iVar9 = *(int *)(param_1 + iVar10 * 0x14 + 0x128);
  iVar11 = *(int *)(param_1 + iVar10 * 4 + 0x120);
  if (uVar8 < uVar6) {
    iVar10 = uVar8 * 2;
    do {
      if (*(int *)(iVar4 + 0xb0) <= (int)uVar8) {
        Error("Cannot load corrupted map.\n");
      }
      uVar3 = *(ushort *)(*(int *)(iVar4 + 0xac) + iVar10);
      if (*(int *)(iVar4 + 200) <= (int)(uint)uVar3) {
        Error("Cannot load corrupted map.\n");
      }
      piVar1 = (int *)(iVar9 + (uint)uVar3 * 4);
      if (iVar11 != *piVar1) {
        *piVar1 = iVar11;
        local_1e[0] = uVar3;
        CUtlVector<unsigned_short,CUtlMemoryFixedGrowable<unsigned_short,64u,int>>::InsertBefore
                  ((CUtlVector<unsigned_short,CUtlMemoryFixedGrowable<unsigned_short,64u,int>> *)
                   (param_3 + 8),*(int *)(param_3 + 0x98),local_1e);
      }
      uVar8 = uVar8 + 1;
      iVar10 = iVar10 + 2;
    } while ((int)uVar8 < (int)uVar6);
    iVar10 = *(int *)(param_1 + 0x11c);
    iVar11 = *(int *)(param_1 + iVar10 * 4 + 0x120);
  }
  iVar9 = 0;
  iVar4 = *(int *)(param_1 + iVar10 * 0x14 + 0x150);
  if (*(short *)(pbVar2 + 0xe) != 0) {
    do {
      while( true ) {
        uVar3 = *(ushort *)(pbVar2 + 0xc);
        iVar10 = *(int *)(param_1 + 0x104);
        if (*(int *)(iVar10 + 0xd4) <= (int)((uint)uVar3 + iVar9)) {
          Error("Cannot load corrupted map.\n");
        }
        uVar3 = *(ushort *)(*(int *)(iVar10 + 0xd0) + ((uint)uVar3 + iVar9) * 2);
        pVVar7 = (Vector *)((uint)uVar3 * 0x30 + g_pDispBounds);
        piVar1 = (int *)(iVar4 + *(int *)(pVVar7 + 0x20) * 4);
        if (*piVar1 != iVar11) break;
LAB_0011eb88:
        iVar9 = iVar9 + 1;
        if ((int)(uint)*(ushort *)(pbVar2 + 0xe) <= iVar9) {
          return;
        }
      }
      *piVar1 = iVar11;
      cVar5 = IsBoxIntersectingBox
                        (pVVar7,pVVar7 + 0x10,(Vector *)(param_3 + 0x528),
                         (Vector *)(param_3 + 0x534));
      if (cVar5 == '\0') goto LAB_0011eb88;
      iVar9 = iVar9 + 1;
      local_1e[0] = uVar3;
      CUtlVector<unsigned_short,CUtlMemoryFixedGrowable<unsigned_short,32u,int>>::InsertBefore
                ((CUtlVector<unsigned_short,CUtlMemoryFixedGrowable<unsigned_short,32u,int>> *)
                 (param_3 + 0xa0),*(int *)(param_3 + 0xf0),local_1e);
    } while (iVar9 < (int)(uint)*(ushort *)(pbVar2 + 0xe));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)