CM_DiscardEntityString
0x0011c360 · 67 bytes · unknown
_Z22CM_DiscardEntityStringv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CM_DiscardEntityString() */
void CM_DiscardEntityString(void)
{
DAT_003943fc = 0;
DAT_003943f4 = 0;
DAT_003943f8 = 0;
_DAT_00394408 = 0;
_DAT_00394404 = 0;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)&DAT_003943e8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.