CM_SetupAreaFloodNums
0x0011c0a0 · 122 bytes · __cdecl
_Z21CM_SetupAreaFloodNumsPhPi
Decompiled
undefined (2 params)
/* CM_SetupAreaFloodNums(unsigned char*, int*) */
void CM_SetupAreaFloodNums(uchar *param_1,int *param_2)
{
int iVar1;
*param_2 = DAT_00394524;
if (0x100 < DAT_00394524) {
Error("pBSPData->numareas > MAX_MAP_AREAS");
}
iVar1 = 0;
if (0 < DAT_00394524) {
do {
if (DAT_0039452c <= iVar1) {
Error("Cannot load corrupted map.\n");
}
param_1[iVar1] = (uchar)*(undefined4 *)(iVar1 * 0x10 + DAT_00394528 + 8);
iVar1 = iVar1 + 1;
} while (iVar1 < DAT_00394524);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.