L L4D2node

CM_ClusterPVS

0x0011b2e0 · 43 bytes · __cdecl

_Z13CM_ClusterPVSi

Decompiled

undefined (1 param)

/* CM_ClusterPVS(int) */

void CM_ClusterPVS(int param_1)

{
  CM_Vis(pvsrow,0x2000,param_1,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)