CM_BoxLeafnums
0x0011a050 · 219 bytes · __cdecl
_Z14CM_BoxLeafnumsRK6VectorS1_PiiS2_
Decompiled
undefined (5 params)
/* CM_BoxLeafnums(Vector const&, Vector const&, int*, int, int*) */
void CM_BoxLeafnums(Vector *param_1,Vector *param_2,int *param_3,int param_4,int *param_5)
{
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
int local_1c;
int local_18;
int *local_14;
undefined4 *local_10;
local_1c = -1;
local_10 = &g_BSPData;
local_14 = param_3;
local_30 = (*(float *)(param_1 + 4) + *(float *)(param_2 + 4)) * 0.5;
local_2c = (*(float *)(param_1 + 8) + *(float *)(param_2 + 8)) * 0.5;
local_34 = (*(float *)param_1 + *(float *)param_2) * 0.5;
local_24 = *(float *)(param_2 + 4) - local_30;
local_18 = param_4;
local_20 = *(float *)(param_2 + 8) - local_2c;
local_28 = *(float *)param_2 - local_34;
if (DAT_003943bc < 1) {
Error("Cannot load corrupted map.\n");
}
CM_BoxLeafnums((leafnums_t *)&local_1c,(Vector *)&local_34,(Vector *)&local_28,
*(int *)(DAT_003943b8 + 0x24));
if (param_5 != (int *)0x0) {
*param_5 = local_1c;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.