CM_Physics2VCollideForModel
0x001196b0 · 215 bytes · __cdecl
_Z27CM_Physics2VCollideForModeliPK7model_t
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CM_Physics2VCollideForModel(int, model_t const*) */
int CM_Physics2VCollideForModel(int param_1,model_t *param_2)
{
uint uVar1;
int iVar2;
undefined4 unaff_ESI;
if (param_2 != (model_t *)0x0) {
if (*(int *)(param_2 + 0x110) == 1) {
uVar1 = param_1 - 2;
if (uVar1 < DAT_00394570) {
if (((int)uVar1 < 0) || (DAT_00394578 <= (int)uVar1)) {
Error("Cannot load corrupted map.\n");
}
return uVar1 * 0x44 + _DAT_00394574;
}
}
else if (*(int *)(param_2 + 0x110) == 3) {
if (g_pPhysics2ResourceManager != (int *)0x0) {
unaff_ESI = (**(code **)(*g_pPhysics2ResourceManager + 0x58))(g_pPhysics2ResourceManager);
(**(code **)(*g_pPhysics2ResourceManager + 0x54))(g_pPhysics2ResourceManager,param_2 + 4);
}
/* try { // try from 0011971c to 0011971e has its CatchHandler @ 00119794 */
iVar2 = (**(code **)(*g_pMDLCache + 0x34))(g_pMDLCache,*(undefined2 *)(param_2 + 0x134),1);
if (g_pPhysics2ResourceManager != (int *)0x0) {
(**(code **)(*g_pPhysics2ResourceManager + 0x54))(g_pPhysics2ResourceManager,unaff_ESI);
}
return iVar2;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.