L L4D2node

CM_LeafArea

0x00119590 · 63 bytes · __cdecl

_Z11CM_LeafAreai

Decompiled

undefined (1 param)

/* CM_LeafArea(int) */

int CM_LeafArea(int param_1)

{
  if ((param_1 < 0) || (DAT_0039439c <= param_1)) {
    Error("Cannot load corrupted map.\n");
  }
  return (int)((short)(*(short *)(param_1 * 0x10 + DAT_00394398 + 6) << 7) >> 7);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)