CM_EntityString
0x00119450 · 111 bytes · unknown
_Z15CM_EntityStringv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CM_EntityString() */
int CM_EntityString(void)
{
char cVar1;
if (DAT_003943f8 == 0) {
cVar1 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x38))
(g_pFileSystem + 4,&DAT_00394420,0,&DAT_003943e8,DAT_003943e4,DAT_00394520,0);
if (cVar1 == '\0') {
return 0;
}
}
return (DAT_003943f4 - _DAT_00394408) + _DAT_003943e8;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.