L L4D2node

CCollisionBSPData::GetSurfaceAtIndex

0x00119060 · 73 bytes · __thiscall

_ZN17CCollisionBSPData17GetSurfaceAtIndexEt

Decompiled

undefined (2 params)

/* CCollisionBSPData::GetSurfaceAtIndex(unsigned short) */

undefined ** __thiscall CCollisionBSPData::GetSurfaceAtIndex(CCollisionBSPData *this,ushort param_1)

{
  if (param_1 != 0xffff) {
    if (*(int *)(this + 0x250) <= (int)(uint)param_1) {
      Error("Cannot load corrupted map.\n");
    }
    return (undefined **)(*(int *)(this + 0x24c) + (uint)param_1 * 8);
  }
  return &nullsurface;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)