CUtlMemory<unsigned_short,int>::ConvertToGrowableMemory
0x00118fa0 · 76 bytes · __thiscall
_ZN10CUtlMemoryItiE23ConvertToGrowableMemoryEi.part.44
Decompiled
undefined (2 params)
/* CUtlMemory<unsigned short, int>::ConvertToGrowableMemory(int) [clone .part.44] */
void __thiscall
CUtlMemory<unsigned_short,int>::ConvertToGrowableMemory
(CUtlMemory<unsigned_short,int> *this,int param_1)
{
size_t __size;
undefined4 *in_EAX;
void *__dest;
undefined4 in_EDX;
in_EAX[2] = in_EDX;
if (in_EAX[1] == 0) {
*in_EAX = 0;
return;
}
__size = in_EAX[1] * 2;
__dest = malloc(__size);
memcpy(__dest,(void *)*in_EAX,__size);
*in_EAX = __dest;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.