CM_TestBoxInBrush
0x00118de0 · 424 bytes · __regparm3
_ZL17CM_TestBoxInBrushP11TraceInfo_tPK8cbrush_t
Decompiled
undefined (2 params)
/* CM_TestBoxInBrush(TraceInfo_t*, cbrush_t const*) */
void __regparm3 CM_TestBoxInBrush(TraceInfo_t *param_1,cbrush_t *param_2)
{
ushort uVar1;
float *pfVar2;
undefined1 (*pauVar3) [16];
int iVar4;
int iVar5;
undefined1 auVar6 [16];
undefined1 auVar7 [16];
undefined1 auVar8 [16];
float local_28 [6];
if (*(short *)(param_2 + 4) == -1) {
iVar5 = *(int *)(param_1 + 0x104);
uVar1 = *(ushort *)(param_2 + 6);
if (*(int *)(iVar5 + 0x78) <= (int)(uint)uVar1) {
Error("Cannot load corrupted map.\n");
}
pauVar3 = (undefined1 (*) [16])((uint)uVar1 * 0x30 + *(int *)(iVar5 + 0x74));
auVar8._0_4_ = *(float *)(param_1 + 0x18) + *(float *)param_1;
auVar8._4_4_ = *(float *)(param_1 + 0x1c) + *(float *)(param_1 + 4);
auVar8._8_4_ = *(float *)(param_1 + 0x20) + *(float *)(param_1 + 8);
auVar8._12_4_ = *(float *)(param_1 + 0x24) + *(float *)(param_1 + 0xc);
auVar6._0_4_ = *(float *)(param_1 + 0x24) + *(float *)param_1;
auVar6._4_4_ = *(float *)(param_1 + 0x28) + *(float *)(param_1 + 4);
auVar6._8_4_ = *(float *)(param_1 + 0x2c) + *(float *)(param_1 + 8);
auVar6._12_4_ = *(float *)(param_1 + 0x30) + *(float *)(param_1 + 0xc);
auVar8 = maxps(auVar8,*pauVar3);
auVar6 = minps(auVar6,pauVar3[1]);
auVar7._4_4_ = -(uint)((float)-(uint)(auVar6._4_4_ < auVar8._4_4_) == (float)0);
auVar7._0_4_ = -(uint)((float)-(uint)(auVar6._0_4_ < auVar8._0_4_) == (float)0);
auVar7._8_4_ = -(uint)((float)-(uint)(auVar6._8_4_ < auVar8._8_4_) == (float)0);
auVar7._12_4_ = 0xffffffff;
iVar5 = movmskps(pauVar3,auVar7);
if (iVar5 != 0xf) {
return;
}
}
else {
if (*(short *)(param_2 + 4) == 0) {
return;
}
local_28[0] = 0.0;
iVar5 = 0;
local_28[1] = 0.0;
local_28[2] = 0.0;
do {
uVar1 = *(ushort *)(param_2 + 6);
iVar4 = *(int *)(param_1 + 0x104);
if (*(int *)(iVar4 + 0x6c) <= (int)((uint)uVar1 + iVar5)) {
Error("Cannot load corrupted map.\n");
}
pfVar2 = *(float **)(*(int *)(iVar4 + 0x68) + ((uint)uVar1 + iVar5) * 8);
iVar4 = 0;
do {
if (pfVar2[iVar4] <= 0.0 && pfVar2[iVar4] != 0.0) {
local_28[iVar4] = *(float *)(param_1 + iVar4 * 4 + 0x24);
}
else {
local_28[iVar4] = *(float *)(param_1 + iVar4 * 4 + 0x18);
}
iVar4 = iVar4 + 1;
} while (iVar4 != 3);
if (0.0 < ((*(float *)param_1 + local_28[0]) * *pfVar2 - pfVar2[3]) +
(*(float *)(param_1 + 4) + local_28[1]) * pfVar2[1] +
(*(float *)(param_1 + 8) + local_28[2]) * pfVar2[2]) {
return;
}
iVar5 = iVar5 + 1;
} while (iVar5 < (int)(uint)*(ushort *)(param_2 + 4));
}
param_1[0x8a] = (TraceInfo_t)0x1;
param_1[0x8b] = (TraceInfo_t)0x1;
*(undefined4 *)(param_1 + 0x80) = 0;
*(undefined4 *)(param_1 + 0x8c) = 0x3f800000;
*(undefined4 *)(param_1 + 0x84) = *(undefined4 *)param_2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.