CreateExecutionMarker
0x00118600 · 256 bytes · unknown
_ZL21CreateExecutionMarkerv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CreateExecutionMarker() */
int CreateExecutionMarker(void)
{
int iVar1;
int local_10 [2];
if (g_bExecutionMarkerStreamInitialized == '\0') {
Plat_FloatTime();
CUniformRandomStream::SetSeed(0x388740);
g_bExecutionMarkerStreamInitialized = '\x01';
}
if (0x7ff < DAT_003887e0) {
CUtlVector<int,CUtlMemory<int,int>>::ShiftElementsLeft
((CUtlVector<int,CUtlMemory<int,int>> *)&g_ExecutionMarkers,0,1);
DAT_003887e0 = DAT_003887e0 + -1;
}
while (local_10[0] = CUniformRandomStream::RandomInt(0x388740,0), 0 < DAT_003887e0) {
if (local_10[0] != *g_ExecutionMarkers) {
iVar1 = 0;
do {
iVar1 = iVar1 + 1;
if (iVar1 == DAT_003887e0) goto LAB_0011866c;
} while (local_10[0] != g_ExecutionMarkers[iVar1]);
if (iVar1 == -1) break;
}
}
LAB_0011866c:
iVar1 = CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)&g_ExecutionMarkers,DAT_003887e0,
local_10);
return g_ExecutionMarkers[iVar1];
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.