Cmd_Shutdown
0x00117200 · 63 bytes · unknown
_Z12Cmd_Shutdownv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Cmd_Shutdown() */
void Cmd_Shutdown(void)
{
int *piVar1;
if (cmd_alias != (int *)0x0) {
do {
piVar1 = (int *)*cmd_alias;
operator_delete((void *)cmd_alias[9]);
operator_delete(cmd_alias);
cmd_alias = piVar1;
} while (piVar1 != (int *)0x0);
cmd_alias = (int *)0x0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.