L L4D2node

IsValidFileExtension

0x00117090 · 322 bytes · __cdecl

_Z20IsValidFileExtensionPKc

Decompiled

undefined (1 param)

/* IsValidFileExtension(char const*) */

undefined4 IsValidFileExtension(char *param_1)

{
  int iVar1;
  
  if (((((param_1 != (char *)0x0) && (iVar1 = _V_strstr(param_1,".exe"), iVar1 == 0)) &&
       (iVar1 = _V_strstr(param_1,".vbs"), iVar1 == 0)) &&
      ((((iVar1 = _V_strstr(param_1,".com"), iVar1 == 0 &&
         (iVar1 = _V_strstr(param_1,".bat"), iVar1 == 0)) &&
        ((iVar1 = _V_strstr(param_1,".dll"), iVar1 == 0 &&
         ((iVar1 = _V_strstr(param_1,".ini"), iVar1 == 0 &&
          (iVar1 = _V_strstr(param_1,".gcf"), iVar1 == 0)))))) &&
       (iVar1 = _V_strstr(param_1,".sys"), iVar1 == 0)))) &&
     ((((iVar1 = _V_strstr(param_1,".vpk"), iVar1 == 0 &&
        (iVar1 = _V_strstr(param_1,".zip"), iVar1 == 0)) &&
       (iVar1 = _V_strstr(param_1,".nut"), iVar1 == 0)) &&
      ((iVar1 = _V_strstr(param_1,".nuc"), iVar1 == 0 &&
       (iVar1 = _V_strstr(param_1,".blob"), iVar1 == 0)))))) {
    return 1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)