IsValidFileExtension
0x00117090 · 322 bytes · __cdecl
_Z20IsValidFileExtensionPKc
Decompiled
undefined (1 param)
/* IsValidFileExtension(char const*) */
undefined4 IsValidFileExtension(char *param_1)
{
int iVar1;
if (((((param_1 != (char *)0x0) && (iVar1 = _V_strstr(param_1,".exe"), iVar1 == 0)) &&
(iVar1 = _V_strstr(param_1,".vbs"), iVar1 == 0)) &&
((((iVar1 = _V_strstr(param_1,".com"), iVar1 == 0 &&
(iVar1 = _V_strstr(param_1,".bat"), iVar1 == 0)) &&
((iVar1 = _V_strstr(param_1,".dll"), iVar1 == 0 &&
((iVar1 = _V_strstr(param_1,".ini"), iVar1 == 0 &&
(iVar1 = _V_strstr(param_1,".gcf"), iVar1 == 0)))))) &&
(iVar1 = _V_strstr(param_1,".sys"), iVar1 == 0)))) &&
((((iVar1 = _V_strstr(param_1,".vpk"), iVar1 == 0 &&
(iVar1 = _V_strstr(param_1,".zip"), iVar1 == 0)) &&
(iVar1 = _V_strstr(param_1,".nut"), iVar1 == 0)) &&
((iVar1 = _V_strstr(param_1,".nuc"), iVar1 == 0 &&
(iVar1 = _V_strstr(param_1,".blob"), iVar1 == 0)))))) {
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.