Cbuf_AddExecutionMarker
0x00117000 · 92 bytes · __cdecl
_Z23Cbuf_AddExecutionMarker16ECommandTarget_t19ECmdExecutionMarkerPKc
Decompiled
undefined (3 params)
/* Cbuf_AddExecutionMarker(ECommandTarget_t, ECmdExecutionMarker, char const*) */
void Cbuf_AddExecutionMarker(int param_1,int param_2,char *param_3)
{
CCommandBuffer *this;
if (param_2 == 0x61) {
this = (CCommandBuffer *)(s_CommandBuffer + param_1 * 0x2554);
s_CommandBuffer[param_1 * 0x2554 + 0x2049] = 0;
}
else if (param_2 == 0x62) {
this = (CCommandBuffer *)(s_CommandBuffer + param_1 * 0x2554);
s_CommandBuffer[param_1 * 0x2554 + 0x2049] = 1;
}
else {
this = (CCommandBuffer *)(s_CommandBuffer + param_1 * 0x2554);
}
CCommandBuffer::AddText(this,param_3,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.