Cbuf_Init
0x00116cb0 · 48 bytes · unknown
_Z9Cbuf_Initv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Cbuf_Init() */
void Cbuf_Init(void)
{
CCommandBuffer *this;
CCommandBuffer *pCVar1;
this = (CCommandBuffer *)s_CommandBuffer;
do {
pCVar1 = this + 0x2554;
CCommandBuffer::SetWaitDelayTime(this,1);
this = pCVar1;
} while (pCVar1 != (CCommandBuffer *)&cmd_alias);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.