L L4D2node

Cbuf_Init

0x00116cb0 · 48 bytes · unknown

_Z9Cbuf_Initv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Cbuf_Init() */

void Cbuf_Init(void)

{
  CCommandBuffer *this;
  CCommandBuffer *pCVar1;
  
  this = (CCommandBuffer *)s_CommandBuffer;
  do {
    pCVar1 = this + 0x2554;
    CCommandBuffer::SetWaitDelayTime(this,1);
    this = pCVar1;
  } while (pCVar1 != (CCommandBuffer *)&cmd_alias);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)