CClockDriftMgr::GetCurrentClockDifference
0x00115b70 · 47 bytes · __thiscall
_ZNK14CClockDriftMgr25GetCurrentClockDifferenceEv
Decompiled
undefined (1 param)
/* CClockDriftMgr::GetCurrentClockDifference() const */
longdouble __thiscall CClockDriftMgr::GetCurrentClockDifference(CClockDriftMgr *this)
{
int iVar1;
float fVar2;
iVar1 = 0;
fVar2 = 0.0;
do {
fVar2 = fVar2 + *(float *)(this + iVar1 * 4);
iVar1 = iVar1 + 1;
} while (iVar1 != 0x10);
return (longdouble)(fVar2 * 0.0625);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.