L L4D2node

CClientFrameManager::RemoveOldestFrame

0x00115970 · 39 bytes · __thiscall

_ZN19CClientFrameManager17RemoveOldestFrameEv

Decompiled

undefined (1 param)

/* CClientFrameManager::RemoveOldestFrame() */

void __thiscall CClientFrameManager::RemoveOldestFrame(CClientFrameManager *this)

{
  CClientFrame *pCVar1;
  
  pCVar1 = *(CClientFrame **)(this + 4);
  if (pCVar1 != (CClientFrame *)0x0) {
    *(undefined4 *)(this + 4) = *(undefined4 *)(pCVar1 + 0x114);
    FreeFrame(this,pCVar1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)