CRC_MapFile
0x00114f80 · 835 bytes · __cdecl
_Z11CRC_MapFilePmPKc
Decompiled
undefined (2 params)
/* CRC_MapFile(unsigned long*, char const*) */
undefined4 CRC_MapFile(ulong *param_1,char *param_2)
{
int iVar1;
int iVar2;
int iVar3;
uint uVar4;
uint uVar5;
uint *__dest;
int in_GS_OFFSET;
undefined4 uStack_10840;
void *pvStack_1083c;
undefined1 auStack_10838 [4];
int iStack_10834;
uint auStack_10830 [516];
undefined1 auStack_10020 [65552];
iVar1 = *(int *)(in_GS_OFFSET + 0x14);
iVar2 = COM_OpenFile(param_2,&pvStack_1083c,0);
if ((pvStack_1083c != (void *)0x0) && (iVar2 != -1)) {
iVar2 = (**(code **)(g_pFileSystem[1] + 0x14))(g_pFileSystem + 1,pvStack_1083c);
iVar3 = (**(code **)g_pFileSystem[1])(g_pFileSystem + 1,auStack_10838,0x40c,pvStack_1083c);
if (iVar3 != 0) {
if (iStack_10834 - 0x13U < 3) {
__dest = auStack_10830 + 0x101;
if (iStack_10834 != 0x15) {
memcpy(__dest,auStack_10838,0x40c);
iVar3 = 0;
do {
*(undefined4 *)((int)auStack_10830 + iVar3 + 4) =
*(undefined4 *)((int)auStack_10830 + iVar3 + 0x40c);
*(undefined4 *)((int)auStack_10830 + iVar3 + 8) =
*(undefined4 *)((int)auStack_10830 + iVar3 + 0x410);
*(undefined4 *)((int)auStack_10830 + iVar3) =
*(undefined4 *)((int)auStack_10830 + iVar3 + 0x414);
iVar3 = iVar3 + 0x10;
} while (iVar3 != 0x400);
}
g_pMapHeader = auStack_10838;
uVar4 = 0;
do {
__dest[uVar4] = uVar4;
uVar4 = uVar4 + 1;
} while (uVar4 != 0x40);
qsort(__dest,0x40,4,LumpCompare);
do {
uVar4 = *__dest;
if (uVar4 != 0) {
uVar5 = auStack_10830[uVar4 * 4 + 2];
if (0 < (int)uVar5) {
(**(code **)(g_pFileSystem[1] + 0x10))
(g_pFileSystem + 1,pvStack_1083c,iVar2 + auStack_10830[uVar4 * 4 + 1],0);
do {
if (uVar5 < 0x10001) {
iVar3 = (**(code **)g_pFileSystem[1])(g_pFileSystem + 1,auStack_10020,uVar5);
}
else {
iVar3 = (**(code **)g_pFileSystem[1])
(g_pFileSystem + 1,auStack_10020,0x10000,pvStack_1083c);
}
if (0 < iVar3) {
uVar5 = uVar5 - iVar3;
CRC32_ProcessBuffer(param_1,auStack_10020,iVar3);
}
uStack_10840 = (**(code **)(*g_pFileSystem + 0x58))(g_pFileSystem,pvStack_1083c);
if ((char)uStack_10840 == '\0') {
if (pvStack_1083c == (void *)0x0) goto LAB_001151f8;
goto LAB_00115250;
}
} while (0 < (int)uVar5);
}
}
__dest = __dest + 1;
} while (__dest != auStack_10830 + 0x141);
uStack_10840 = 1;
if (pvStack_1083c != (void *)0x0) {
uStack_10840 = 1;
LAB_00115250:
(**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,pvStack_1083c);
}
}
else {
(**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,pvStack_1083c);
ConMsg("Map [%s] has incorrect BSP version (%i should be %i).\n",param_2,iStack_10834,0x15);
uStack_10840 = 0;
}
goto LAB_001151fa;
}
ConMsg("Could not read BSP header for map [%s].\n",param_2);
(**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,pvStack_1083c);
}
LAB_001151f8:
uStack_10840 = 0;
LAB_001151fa:
if (iVar1 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return uStack_10840;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.