LogKeyPress
0x00114750 · 72 bytes · __cdecl
_Z11LogKeyPress12ButtonCode_t
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* LogKeyPress(ButtonCode_t) */
void LogKeyPress(undefined4 param_1)
{
int iVar1;
iVar1 = 0;
if (s_nKeyLogIndex < 10) {
(&s_pKeyLog)[s_nKeyLogIndex] = param_1;
s_nKeyLogIndex = s_nKeyLogIndex + 1;
return;
}
do {
iVar1 = iVar1 + 1;
*(undefined4 *)(iVar1 * 4 + 0x355d1c) = (&s_pKeyLog)[iVar1];
} while (iVar1 != 9);
_DAT_00355d44 = param_1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.