CChangeFrameList::SetChangeTick
0x001144a0 · 52 bytes · __thiscall
_ZN16CChangeFrameList13SetChangeTickEPKiii
Decompiled
undefined (4 params)
/* CChangeFrameList::SetChangeTick(int const*, int, int) */
void __thiscall
CChangeFrameList::SetChangeTick(CChangeFrameList *this,int *param_1,int param_2,int param_3)
{
int *piVar1;
int iVar2;
piVar1 = param_1 + param_2;
if (0 < param_2) {
do {
iVar2 = *param_1;
param_1 = param_1 + 1;
*(int *)(*(int *)(this + 4) + iVar2 * 4) = param_3;
} while (param_1 != piVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.