CBenchmarkResults::StopBenchmark
0x00113e30 · 380 bytes · __thiscall
_ZN17CBenchmarkResults13StopBenchmarkEv
Decompiled
undefined (1 param)
/* CBenchmarkResults::StopBenchmark() */
void __thiscall CBenchmarkResults::StopBenchmark(CBenchmarkResults *this)
{
KeyValues *this_00;
int iVar1;
IBaseFileSystem *pIVar2;
int in_GS_OFFSET;
float fVar3;
uint uVar4;
char local_110 [256];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
*this = (CBenchmarkResults)0x0;
ConVar::SetValue(0x3a11c0);
fVar3 = (float)(host_framecount - *(int *)(this + 0x108)) /
(realtime - (float)*(int *)(this + 0x104));
Msg("Average framerate: %.2f\n",(double)fVar3);
(**(code **)(*g_pFileSystem + 0x48))(g_pFileSystem,"results");
uVar4 = 0x100;
V_snprintf(local_110,0x100,"%s\\%s","results",this + 1);
this_00 = KeyValues::operator_new((KeyValues *)0x2c,uVar4);
/* try { // try from 00113f1d to 00113f21 has its CatchHandler @ 00113fac */
KeyValues::KeyValues(this_00,"benchmark",(IKeyValuesSystem *)0x0,false);
KeyValues::SetFloat(this_00,"framerate",fVar3);
iVar1 = build_number();
KeyValues::SetInt(this_00,"build",iVar1);
GetMaterialSystemConfigForBenchmarkUpload(this_00);
pIVar2 = (IBaseFileSystem *)0x0;
if (g_pFileSystem != (int *)0x0) {
pIVar2 = (IBaseFileSystem *)(g_pFileSystem + 1);
}
KeyValues::SaveToFile(this_00,pIVar2,local_110,"MOD");
KeyValues::deleteThis();
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail(this_00);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.