L L4D2node

CBlackBox::SetLimit

0x001133b0 · 23 bytes · __thiscall

_ZN9CBlackBox8SetLimitEij

Decompiled

undefined (3 params)

/* CBlackBox::SetLimit(int, unsigned int) */

void __thiscall CBlackBox::SetLimit(CBlackBox *this,int param_1,uint param_2)

{
  if ((uint)param_1 < 3) {
    *(uint *)(this + param_1 * 4 + 0x40) = param_2;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)