EngineBitBufErrorHandler
0x001131b0 · 286 bytes · __cdecl
_Z24EngineBitBufErrorHandler15BitBufErrorTypePKc
Decompiled
undefined (2 params)
/* EngineBitBufErrorHandler(BitBufErrorType, char const*) */
void EngineBitBufErrorHandler(int param_1,char *param_2)
{
int iVar1;
char *pcVar2;
char local_3c [30];
short local_1e [7];
if (param_2 == (char *)0x0) {
param_2 = "(unknown)";
}
if (EngineBitBufErrorHandler(BitBufErrorType,char_const*)::errorNames == '\0') {
iVar1 = __cxa_guard_acquire(&EngineBitBufErrorHandler(BitBufErrorType,char_const*)::errorNames);
if (iVar1 != 0) {
/* try { // try from 00113205 to 00113209 has its CatchHandler @ 001132da */
CUtlSymbolTable::CUtlSymbolTable
((CUtlSymbolTable *)
EngineBitBufErrorHandler(BitBufErrorType,char_const*)::errorNames,0,0x10,false);
/* try { // try from 00113229 to 0011322d has its CatchHandler @ 00113306 */
CUtlSymbolTable::CUtlSymbolTable
((CUtlSymbolTable *)
(EngineBitBufErrorHandler(BitBufErrorType,char_const*)::errorNames + 0x38),0,0x10,
false);
__cxa_guard_release(&EngineBitBufErrorHandler(BitBufErrorType,char_const*)::errorNames);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
CUtlSymbolTable::Find((char *)local_1e);
if (local_1e[0] == -1) {
pcVar2 = param_2;
CUtlSymbolTable::AddString(local_3c);
if (param_1 == 0) {
Warning("Error in bitbuf [%s]: out of range value. Debug in bitbuf_errorhandler.cpp\n",param_2
,pcVar2);
}
else if (param_1 == 1) {
Warning("Error in bitbuf [%s]: buffer overrun. Debug in bitbuf_errorhandler.cpp\n",param_2,
pcVar2);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.