L L4D2node

CBaseServer::GetClient

0x00110490 · 31 bytes · __thiscall

_ZN11CBaseServer9GetClientEi

Decompiled

undefined (2 params)

/* CBaseServer::GetClient(int) */

int __thiscall CBaseServer::GetClient(CBaseServer *this,int param_1)

{
  int iVar1;
  
  iVar1 = *(int *)(*(int *)(this + 0x114) + param_1 * 4);
  if (iVar1 != 0) {
    return iVar1 + 4;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)