CBaseServer::Unreserve
0x0010ee30 · 123 bytes · __thiscall
_ZN11CBaseServer9UnreserveEv
Decompiled
undefined (1 param)
/* CBaseServer::Unreserve() */
void __thiscall CBaseServer::Unreserve(CBaseServer *this)
{
if (*(int *)(this + 0x170) == 0 && *(int *)(this + 0x16c) == 0) {
Msg("Server is not currently reserved.\n");
UpdateGameType(this);
return;
}
Msg("Server was reserved for %d more seconds. Reservation cleared.\n",
(int)((double)*(float *)(this + 0x174) - net_time));
*(undefined4 *)(this + 0x174) = 0;
CGameServer::UpdateHibernationState((CGameServer *)&sv);
UpdateGameType(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.