CBaseServer::UpdateMasterServerRules
0x0010a540 · 228 bytes · __thiscall
_ZN11CBaseServer23UpdateMasterServerRulesEv
Decompiled
undefined (1 param)
/* CBaseServer::UpdateMasterServerRules() */
void __thiscall CBaseServer::UpdateMasterServerRules(CBaseServer *this)
{
ISteamGameServer *pIVar1;
char cVar2;
int iVar3;
int *piVar4;
int *piVar5;
if (this[0x14d] != (CBaseServer)0x0) {
iVar3 = Steam3Server();
pIVar1 = *(ISteamGameServer **)(iVar3 + 4);
if (pIVar1 != (ISteamGameServer *)0x0) {
(**(code **)(*(int *)pIVar1 + 0x4c))(pIVar1);
piVar4 = (int *)(**(code **)(*g_pCVar + 0x98))(g_pCVar);
/* try { // try from 0010a58b to 0010a60e has its CatchHandler @ 0010a62a */
(**(code **)(*piVar4 + 8))(piVar4);
while( true ) {
cVar2 = (**(code **)(*piVar4 + 0x10))(piVar4);
if (cVar2 == '\0') break;
piVar5 = (int *)(**(code **)(*piVar4 + 0x14))(piVar4);
cVar2 = (**(code **)(*piVar5 + 0xc))(piVar5,0x100);
if (cVar2 != '\0') {
iVar3 = __dynamic_cast(piVar5,&ConCommandBase::typeinfo,&ConVar::typeinfo,0);
if (iVar3 != 0) {
SetMasterServerKeyValue(pIVar1,(IConVar *)(iVar3 + 0x18));
}
}
(**(code **)(*piVar4 + 0xc))(piVar4);
}
iVar3 = Steam3Server();
if (*(int *)(iVar3 + 4) != 0) {
RecalculateTags(this);
}
this[0x14d] = (CBaseServer)0x0;
/* WARNING: Could not recover jumptable at 0x0010a628. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar4 + 4))();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.