ServerNotifyVarChangeCallback
0x0010a4f0 · 69 bytes · __cdecl
_ZL29ServerNotifyVarChangeCallbackP7IConVarPKcf
Decompiled
undefined (3 params)
/* ServerNotifyVarChangeCallback(IConVar*, char const*, float) */
void ServerNotifyVarChangeCallback(IConVar *param_1,char *param_2,float param_3)
{
char cVar1;
int iVar2;
cVar1 = (**(code **)(*(int *)param_1 + 0x18))(param_1,0x100);
if (cVar1 != '\0') {
iVar2 = Steam3Server();
if (*(ISteamGameServer **)(iVar2 + 4) != (ISteamGameServer *)0x0) {
SetMasterServerKeyValue(*(ISteamGameServer **)(iVar2 + 4),param_1);
return;
}
DAT_003b80ad = 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.