CBaseServer::GetMasterServerPlayerCounts
0x00109fc0 · 83 bytes · __thiscall
_ZN11CBaseServer27GetMasterServerPlayerCountsERiS0_S0_
Decompiled
undefined (4 params)
/* CBaseServer::GetMasterServerPlayerCounts(int&, int&, int&) */
void __thiscall
CBaseServer::GetMasterServerPlayerCounts(CBaseServer *this,int *param_1,int *param_2,int *param_3)
{
int iVar1;
iVar1 = GetNumHumanPlayers(this);
*param_1 = iVar1;
iVar1 = GetMaxHumanPlayers(this);
*param_2 = iVar1;
iVar1 = GetNumFakeClients((CBaseServer *)&sv);
*param_3 = iVar1;
if (0 < *(int *)(sv_visiblemaxplayers._28_4_ + 0x30)) {
*param_2 = *(int *)(sv_visiblemaxplayers._28_4_ + 0x30);
}
*param_3 = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.