CBaseServer::IsPlayingSoloAgainstBots
0x001098a0 · 68 bytes · __cdecl
_ZNK11CBaseServer24IsPlayingSoloAgainstBotsEv
Decompiled
undefined (0 params)
/* CBaseServer::IsPlayingSoloAgainstBots() const */
bool CBaseServer::IsPlayingSoloAgainstBots(void)
{
int iVar1;
int iVar2;
bool bVar3;
bVar3 = false;
if ((1 < DAT_003b7f64) && (1 < DAT_003b8064)) {
iVar1 = GetNumClients((CBaseServer *)&sv);
iVar2 = GetNumFakeClients((CBaseServer *)&sv);
bVar3 = iVar1 - iVar2 == 1;
}
return bVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.