L L4D2node

CBaseServer::IsPlayingSoloAgainstBots

0x001098a0 · 68 bytes · __cdecl

_ZNK11CBaseServer24IsPlayingSoloAgainstBotsEv

Decompiled

undefined (0 params)

/* CBaseServer::IsPlayingSoloAgainstBots() const */

bool CBaseServer::IsPlayingSoloAgainstBots(void)

{
  int iVar1;
  int iVar2;
  bool bVar3;
  
  bVar3 = false;
  if ((1 < DAT_003b7f64) && (1 < DAT_003b8064)) {
    iVar1 = GetNumClients((CBaseServer *)&sv);
    iVar2 = GetNumFakeClients((CBaseServer *)&sv);
    bVar3 = iVar1 - iVar2 == 1;
  }
  return bVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)