L L4D2node

CBaseServer::AddTag

0x00109550 · 522 bytes · __thiscall

_ZN11CBaseServer6AddTagEPKcS1_

Decompiled

undefined (3 params)

/* CBaseServer::AddTag(char const*, char const*) */

void __thiscall CBaseServer::AddTag(CBaseServer *this,char *param_1,char *param_2)

{
  char *pcVar1;
  size_t sVar2;
  int iVar3;
  char *pcVar4;
  int iVar5;
  int in_GS_OFFSET;
  CSplitString *this_00;
  int local_b8 [3];
  int local_ac;
  char local_a0 [128];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  pcVar1 = "FCVAR_NEVER_AS_STRING";
  if ((sv_tags[0x15] & 0x10) == 0) {
    pcVar1 = "";
    if (*(char **)(sv_tags._28_4_ + 0x24) != (char *)0x0) {
      pcVar1 = *(char **)(sv_tags._28_4_ + 0x24);
    }
  }
  CSplitString::CSplitString((CSplitString *)local_b8,pcVar1,",");
  if (0 < local_ac) {
    iVar5 = 0;
    do {
      while (param_2 == (char *)0x0) {
        pcVar1 = param_1;
        iVar3 = _V_stricmp(*(char **)(local_b8[0] + iVar5 * 4),param_1);
        if (iVar3 == 0) goto LAB_00109700;
LAB_001095c8:
        iVar5 = iVar5 + 1;
        if (local_ac <= iVar5) goto LAB_00109665;
      }
      sVar2 = strlen(param_1);
                    /* try { // try from 00109608 to 0010973c has its CatchHandler @ 0010976c */
      iVar3 = V_strnicmp(*(char **)(local_b8[0] + iVar5 * 4),param_1,sVar2);
      if (iVar3 != 0) goto LAB_001095c8;
      sVar2 = strlen(param_1);
      pcVar1 = param_2;
      iVar3 = _V_stricmp((char *)(sVar2 + *(int *)(local_b8[0] + iVar5 * 4)),param_2);
      if (iVar3 == 0) goto LAB_00109700;
      RemoveTag(this,param_1,true);
      iVar5 = iVar5 + 1;
    } while (iVar5 < local_ac);
  }
LAB_00109665:
  pcVar1 = local_a0;
  local_a0[0] = '\0';
  V_strncpy(pcVar1,param_1,0x80);
  if (param_2 != (char *)0x0) {
    V_strncat(pcVar1,param_2,0x80,-1);
  }
  V_strncat(pcVar1,",",0x80,-1);
  pcVar4 = "FCVAR_NEVER_AS_STRING";
  if ((sv_tags[0x15] & 0x10) == 0) {
    pcVar4 = "";
    if (*(char **)(sv_tags._28_4_ + 0x24) != (char *)0x0) {
      pcVar4 = *(char **)(sv_tags._28_4_ + 0x24);
    }
  }
  V_strncat(pcVar1,pcVar4,0x80,-1);
  ConVar::SetValue(sv_tags);
LAB_00109700:
  this_00 = (CSplitString *)local_b8;
  CSplitString::~CSplitString(this_00);
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail(this_00,pcVar1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)