CBaseServer::ValidInfoChallenge
0x00108710 · 85 bytes · __thiscall
_ZN11CBaseServer18ValidInfoChallengeER8netadr_sPKc
Decompiled
undefined (3 params)
/* CBaseServer::ValidInfoChallenge(netadr_s&, char const*) */
bool __thiscall CBaseServer::ValidInfoChallenge(CBaseServer *this,netadr_s *param_1,char *param_2)
{
char cVar1;
int iVar2;
cVar1 = (**(code **)(*(int *)this + 0x58))(this);
if ((cVar1 != '\0') && (cVar1 = (**(code **)(*(int *)this + 0x68))(this), cVar1 != '\0')) {
if (*(int *)(sv_enableoldqueries._28_4_ + 0x30) != 0) {
return (bool)cVar1;
}
iVar2 = _V_stricmp(param_2,"Source Engine Query");
return iVar2 == 0;
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.