L L4D2node

CBaseServer::RequireValidChallenge

0x00108670 · 18 bytes · __cdecl

_ZN11CBaseServer21RequireValidChallengeER8netadr_s

Decompiled

undefined (1 param)

/* CBaseServer::RequireValidChallenge(netadr_s&) */

undefined4 CBaseServer::RequireValidChallenge(netadr_s *param_1)

{
  return CONCAT31((int3)((uint)*(int *)(sv_enableoldqueries._28_4_ + 0x30) >> 8),
                  *(int *)(sv_enableoldqueries._28_4_ + 0x30) == 0);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)