CBaseServer::SendClientMessages
0x00108290 · 575 bytes · __cdecl
_ZN11CBaseServer18SendClientMessagesEb
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseServer::SendClientMessages(bool) */
void CBaseServer::SendClientMessages(bool param_1)
{
uint *puVar1;
int *piVar2;
int *piVar3;
char cVar4;
int iVar5;
int iVar6;
undefined3 in_stack_00000005;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (_Plat_SetBenchmarkMode == 0) {
local_20 = 0;
}
else {
(**(code **)(_Plat_SetBenchmarkMode + 0x50))
(_Plat_SetBenchmarkMode,&local_34,0,0,0,0,"/data/src/engine/./baseserver.cpp",0xa5c,
&SendClientMessages(bool)::tm_fmt,"(%s)%s","Networking","SendClientMessages");
local_20 = _Plat_SetBenchmarkMode;
}
iVar6 = _DAT_0040b9d4;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 0010841e to 0010847e has its CatchHandler @ 001084fe */
if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
(iVar5 = ThreadGetCurrentId(), iVar6 == iVar5)) {
if ((char *)*_DAT_0040b030 != "SendClientMessages") {
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a8175,(char *)0x0,0x2a6193);
}
puVar1 = (uint *)(_DAT_0040b0bc + 4 + _DAT_0040b030[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
if (0 < *(int *)(_param_1 + 0x120)) {
iVar6 = 0;
do {
while( true ) {
piVar2 = *(int **)(*(int *)(_param_1 + 0x114) + iVar6 * 4);
cVar4 = (**(code **)(*piVar2 + 0xcc))(piVar2);
if (cVar4 != '\0') break;
LAB_00108376:
iVar6 = iVar6 + 1;
if (*(int *)(_param_1 + 0x120) <= iVar6) goto LAB_001083c0;
}
piVar3 = (int *)piVar2[0x3a];
if (piVar3 != (int *)0x0) {
/* try { // try from 00108365 to 001083ae has its CatchHandler @ 001084dd */
(**(code **)(*piVar3 + 0xc4))(piVar3,0);
(**(code **)(*piVar2 + 0xd0))(piVar2);
goto LAB_00108376;
}
Msg("Client has no netchannel.\n");
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)(_param_1 + 0x120));
}
LAB_001083c0:
iVar6 = _DAT_0040b9d4;
if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar6 == iVar5)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.