CBaseServer::CheckIPRestrictions
0x00107b30 · 80 bytes · __cdecl
_ZN11CBaseServer19CheckIPRestrictionsERK8netadr_si
Decompiled
undefined (2 params)
/* CBaseServer::CheckIPRestrictions(netadr_s const&, int) */
undefined4 CBaseServer::CheckIPRestrictions(netadr_s *param_1,int param_2)
{
char cVar1;
int iVar2;
undefined4 uVar3;
cVar1 = netadr_s::IsLoopback((netadr_s *)param_2);
if (cVar1 == '\0') {
iVar2 = Steam3Server();
if (*(int *)(iVar2 + 0x98) == 1) {
cVar1 = netadr_s::CompareClassBAdr((netadr_s *)param_2,(netadr_s *)&net_local_adr);
if (cVar1 == '\0') {
uVar3 = netadr_s::IsReservedAdr((netadr_s *)param_2);
return uVar3;
}
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.