CBaseServer::CheckHostVersion
0x00107830 · 114 bytes · __thiscall
_ZN11CBaseServer16CheckHostVersionER8netadr_si
Decompiled
undefined (3 params)
/* CBaseServer::CheckHostVersion(netadr_s&, int) */
undefined4 __thiscall CBaseServer::CheckHostVersion(CBaseServer *this,netadr_s *param_1,int param_2)
{
code *pcVar1;
int iVar2;
undefined4 uVar3;
char *pcVar4;
iVar2 = GetHostVersion();
uVar3 = 1;
if (iVar2 != param_2) {
iVar2 = GetHostVersion();
pcVar1 = *(code **)(*(int *)this + 0xc4);
if (iVar2 < param_2) {
uVar3 = GetHostVersion();
pcVar4 = "This server is using an older version ( %i ) than your client ( %i ).\n";
}
else {
uVar3 = GetHostVersion();
pcVar4 = "This server is using a newer version ( %i ) than your client ( %i ).\n";
}
(*pcVar1)(this,param_1,pcVar4,uVar3,param_2);
uVar3 = 0;
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.