L L4D2node

CBaseServer::GetChallengeType

0x00107350 · 22 bytes · __cdecl

_ZN11CBaseServer16GetChallengeTypeER8netadr_s

Decompiled

undefined (1 param)

/* CBaseServer::GetChallengeType(netadr_s&) */

int CBaseServer::GetChallengeType(netadr_s *param_1)

{
  char cVar1;
  
  cVar1 = Host_IsSinglePlayerGame();
  return ~-(uint)(cVar1 == '\0') + 3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)