CBaseServer::UserInfoChanged
0x00107080 · 245 bytes · __thiscall
_ZN11CBaseServer15UserInfoChangedEi
Decompiled
undefined (2 params)
/* CBaseServer::UserInfoChanged(int) */
void __thiscall CBaseServer::UserInfoChanged(CBaseServer *this,int param_1)
{
int *piVar1;
bool bVar2;
char cVar3;
int in_GS_OFFSET;
CByteswap local_b0 [4];
undefined1 local_ac [140];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
bVar2 = (bool)CNetworkStringTableContainer::Lock
((CNetworkStringTableContainer *)networkStringTableContainerServer,false);
piVar1 = *(int **)(*(int *)(this + 0x114) + param_1 * 4);
cVar3 = (**(code **)(*piVar1 + 0xd4))(piVar1,local_ac);
if (cVar3 == '\0') {
(**(code **)(**(int **)(this + 200) + 0x2c))(*(int **)(this + 200),param_1,0,0);
}
else {
local_b0[0] = (CByteswap)((byte)local_b0[0] | 3);
CByteswap::SwapFieldsToTargetEndian
(local_b0,local_ac,local_ac,(datamap_t *)player_info_s::m_DataMap);
(**(code **)(**(int **)(this + 200) + 0x2c))(*(int **)(this + 200),param_1,0x8c,local_ac);
}
CNetworkStringTableContainer::Lock
((CNetworkStringTableContainer *)networkStringTableContainerServer,bVar2);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.