L L4D2node

SortServerTags

0x00106f30 · 38 bytes · __cdecl

_Z14SortServerTagsPKPcS1_

Decompiled

undefined (2 params)

/* SortServerTags(char* const*, char* const*) */

bool SortServerTags(char **param_1,char **param_2)

{
  int iVar1;
  
  iVar1 = _V_strcmp(*param_1,*param_2);
  return 0 < iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)