L L4D2node

CEventInfo_LessFunc

0x00106ed0 · 24 bytes · __cdecl

_ZL19CEventInfo_LessFuncRKP10CEventInfoS2_

Decompiled

undefined (2 params)

/* CEventInfo_LessFunc(CEventInfo* const&, CEventInfo* const&) */

undefined2 CEventInfo_LessFunc(CEventInfo **param_1,CEventInfo **param_2)

{
  return CONCAT11((char)((ushort)*(short *)*param_2 >> 8),*(short *)*param_1 < *(short *)*param_2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)