CUtlVector<Remote_t,CUtlMemory<Remote_t,int>>::InsertBefore
0x001069b0 · 365 bytes · __thiscall
_ZN10CUtlVectorI8Remote_t10CUtlMemoryIS0_iEE12InsertBeforeEiRKS0_
Decompiled
undefined (3 params)
/* CUtlVector<Remote_t, CUtlMemory<Remote_t, int> >::InsertBefore(int, Remote_t const&) */
int __thiscall
CUtlVector<Remote_t,CUtlMemory<Remote_t,int>>::InsertBefore
(CUtlVector<Remote_t,CUtlMemory<Remote_t,int>> *this,int param_1,Remote_t *param_2)
{
int iVar1;
void *pvVar2;
int iVar3;
int iVar4;
CUtlString *this_00;
iVar3 = *(int *)(this + 4);
iVar4 = *(int *)(this + 0xc) + 1;
if (iVar3 < iVar4) {
iVar1 = *(int *)(this + 8);
if (iVar1 < 0) goto LAB_001069d2;
if (iVar1 == 0) {
if (iVar3 == 0) {
if (iVar4 < 2) {
iVar3 = 1;
goto LAB_00106a56;
}
iVar3 = 1;
}
do {
iVar3 = iVar3 * 2;
} while (iVar3 < iVar4);
}
else {
for (iVar3 = iVar1 * (*(int *)(this + 0xc) / iVar1 + 1); iVar3 < iVar4;
iVar3 = (iVar3 + iVar4) / 2) {
}
}
LAB_00106a56:
*(int *)(this + 4) = iVar3;
if (*(void **)this != (void *)0x0) {
pvVar2 = realloc(*(void **)this,iVar3 * 0x2c);
iVar4 = *(int *)(this + 0xc);
*(void **)this = pvVar2;
*(void **)(this + 0x10) = pvVar2;
*(int *)(this + 0xc) = iVar4 + 1;
iVar4 = (iVar4 + 1) - param_1;
goto joined_r0x00106a92;
}
pvVar2 = malloc(iVar3 * 0x2c);
*(void **)this = pvVar2;
}
else {
LAB_001069d2:
pvVar2 = *(void **)this;
}
*(int *)(this + 0xc) = iVar4;
iVar4 = iVar4 - param_1;
*(void **)(this + 0x10) = pvVar2;
joined_r0x00106a92:
if (0 < iVar4 + -1) {
_V_memmove((void *)((int)pvVar2 + param_1 * 0x2c + 0x2c),(void *)((int)pvVar2 + param_1 * 0x2c),
(iVar4 + -1) * 0x2c);
pvVar2 = *(void **)this;
}
this_00 = (CUtlString *)(param_1 * 0x2c + (int)pvVar2);
if (this_00 != (CUtlString *)0x0) {
CUtlString::CUtlString(this_00,(CUtlString *)param_2);
/* try { // try from 00106a0e to 00106a12 has its CatchHandler @ 00106b24 */
CUtlString::CUtlString(this_00 + 0x10,(CUtlString *)(param_2 + 0x10));
*(undefined4 *)(this_00 + 0x20) = *(undefined4 *)(param_2 + 0x20);
*(undefined4 *)(this_00 + 0x24) = *(undefined4 *)(param_2 + 0x24);
*(undefined4 *)(this_00 + 0x28) = *(undefined4 *)(param_2 + 0x28);
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.