CBaseClientState::CAsyncOperation_ReserveServer::GetResult
0x001068f0 · 43 bytes · __thiscall
_ZN16CBaseClientState29CAsyncOperation_ReserveServer9GetResultEv
Decompiled
undefined (1 param)
/* CBaseClientState::CAsyncOperation_ReserveServer::GetResult() */
longlong __thiscall
CBaseClientState::CAsyncOperation_ReserveServer::GetResult(CAsyncOperation_ReserveServer *this)
{
int iVar1;
if (*(int *)(this + 4) != 4) {
return 0;
}
iVar1 = netadr_s::ToString((netadr_s *)(this + 8),false);
return (longlong)iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.