CBaseClientState::CAsyncOperation_ReserveServer::Release
0x001068b0 · 62 bytes · __thiscall
_ZN16CBaseClientState29CAsyncOperation_ReserveServer7ReleaseEv
Decompiled
undefined (1 param)
/* CBaseClientState::CAsyncOperation_ReserveServer::Release() */
void __thiscall
CBaseClientState::CAsyncOperation_ReserveServer::Release(CAsyncOperation_ReserveServer *this)
{
int iVar1;
iVar1 = *(int *)(this + 0x14);
if ((iVar1 != 0) && (*(CAsyncOperation_ReserveServer **)(iVar1 + 0x154) == this)) {
*(undefined4 *)(iVar1 + 0x154) = 0;
*(undefined4 *)(*(int *)(this + 0x14) + 0x158) = 0;
operator_delete(this);
return;
}
operator_delete(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.