CBaseClientState::LinkClasses
0x00101c60 · 297 bytes · __thiscall
_ZN16CBaseClientState11LinkClassesEv
Decompiled
undefined (1 param)
/* CBaseClientState::LinkClasses() */
undefined4 __thiscall CBaseClientState::LinkClasses(CBaseClientState *this)
{
char *pcVar1;
char *pcVar2;
int iVar3;
int iVar4;
int *piVar5;
if (*(int *)(this + 0x41c8) < 1) {
return 1;
}
iVar4 = *(int *)(this + 0x41c4);
iVar3 = 0;
if (*(int *)(iVar4 + 8) == 0) {
iVar3 = 0;
}
else {
do {
iVar3 = iVar3 + 1;
if (iVar3 == *(int *)(this + 0x41c8)) {
iVar3 = 0;
do {
piVar5 = (int *)(iVar3 * 0x10 + iVar4);
iVar4 = FindClientClass((char *)piVar5[1]);
*piVar5 = iVar4;
if (iVar4 == 0) {
Msg("Client missing DT class %s\n",piVar5[1]);
if (*(int *)(this + 0x41c8) <= iVar3 + 1) {
return 1;
}
}
else {
pcVar1 = (char *)piVar5[2];
pcVar2 = *(char **)(*(int *)(iVar4 + 0xc) + 0xc);
iVar4 = _V_stricmp(pcVar1,pcVar2);
if (iVar4 != 0) {
Host_EndGame(true,
"CL_ParseClassInfo_EndClasses: server and client classes for \'%s\' use different datatables (server: %s, client: %s)"
,piVar5[1],pcVar1,pcVar2);
return 0;
}
*(int *)(*piVar5 + 0x14) = iVar3;
if (*(int *)(this + 0x41c8) <= iVar3 + 1) {
return 1;
}
}
iVar3 = iVar3 + 1;
iVar4 = *(int *)(this + 0x41c4);
} while( true );
}
} while (*(int *)(iVar4 + 8 + iVar3 * 0x10) != 0);
}
Host_EndGame(true,"CL_ParseClassInfo_EndClasses: class %d not initialized.\n",iVar3);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.